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SHADERS

All shaders presented here are works in progress and will keep evolving as I learn more about graphics programming.

Done in Unity's URP

Toon shader

A multi-purpose shader for Singularity

Shader file : here

HLSL file : here

Planets

Gaz giants and their atmospheres

Raymarched spheres, textured with either a texture map and a flowmap or Fractional Brownian Motion and a gradient map. The atmosphere is created with a combination of two fresnel and a gradient map, again on a raymarched sphere.

Shader file : not available yet

Wormhole

A portal to the other side of the universe

Shader file : not available yet

Snow shader

Dynamic tesselation

Shader file : here

Gemstones

Parallax

Sunstone shader file : not available yet

Opal shader file : not available yet

Star map shader file : here

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